Dug in AirSim sources and found in RotorParams.hpp interesting link to propeller performance database: UIUC Propeller Data Site.

Read Editing Swift Packages in Visual Studio Code. Looks much more convinient than in Xcode.

Read Understanding Swift Packages and Dependency Declarations. That’s interesting. I used to see swift packages as dependecies in Xcode for once which were used only in test targets. That draw question like “What this package is doing in my project?”.

no longer would you have to download all transitive dependencies if some were only used in testing of your dependencies.

I should look into this post next time I have strange errors resolving dependencies after editing package manifest.