Dug in interesting 2D geometry C++ library
Googling about rendering thick Bezier curves came across Adaptive Subdivision of Bezier Curves. An attempt to achieve perfect result in Bezier curve approximation. It’s by author of C++ library Anti-Grain Geometry.
For ages I haven’t worked with svn
. Now I had to install git svn
on macOS. What I wanted to make a copy in git of svn repo is: git svg clone svn://svn.code.sf.net/p/agg/svn/ agg-svn
.